Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...
If a scene component is added to a child blueprint and the parent blueprint is compiled, a log warning will appear that states: "LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParen ...
If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...
When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...
This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was ...
Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...
When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...
When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...