If an instance of a blueprint is in the scene selecting it and another blueprint and choosing the option to Replace references of the one in scene with the other will cause Critical Failure errors. ...
Re-importing animations from .fbx created in blender stops animation from correctly animating. ...
If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...
If a DataTable Asset is created with a Row Structure that contains a member variable of type BodyInstance, the Editor will crash when attempting to open it while it has no rows. It will also crash w ...
The World Outliner will only show one Child Actor on a Blueprint that has multiple Child Actors in its Components tab. Note that all Child Actor Components added via the Construction Script will dis ...
Adding variables to a struct clears struct arrays used in blueprints. Regression (yes) issue (does not) occur in 4.12.5 ...
Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...
When you create a function containing an Add Child Actor Component node, duplicate that function, and then change the Child Actor Class option in the duplicate, the changes are also saved to the ori ...
The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...