SIGSEGV: invalid attempt to access memory at address 0x10

UE - Audio - Jan 13, 2016

User reports crash occurs when stopping a simulation or closing the editor Crash reporter link: [Link Removed] ...

Ctrl + z still active in PIE

Tools - Jan 20, 2016

Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...

[CRASH]SIGSEGV: invalid attempt to access memory at address 0x0

Tools - Jan 7, 2015

Callstack: <CALLSTACK START> FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1091943e5 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10de37e4b (filena ...

Root Bone Rotated Incorrectly in Default Animations

UE - Anim - Rigging - Sep 18, 2015

In the Mannequin's default third person animations, the root bone is rotated Z forward/Y down resulting in IK's for hands and feet not aligning correctly. The result being that the joints that are ...

Bugg 60426: "SEGV_MAPERR at 0x3"

UE - Foundation - Core - Jul 21, 2015

Crash Report: [Link Removed] Multiple Mac users reporting crash at 35% Start up *See crash reporter Bugg 60426 ...

Can Not Name A new project in Mac OS X Yosemite on 5k retina mac

UE - Platform - Apple - Mar 4, 2015

User says that on a brand new 5k Retina iMac with 32GB of Memory with hardly any other new software installed, they are unable to name a new project. When they try to fill the "name" field under St ...

Animation Starter Pack IK Handles Not Moving

UE - Anim - Rigging - Oct 12, 2015

In the Animation Starter Pack for UE 4.9, The IK handles for the Mannequin's Skeleton do not move with the the rest of the joints in any AnimSequence. *See attached image. ...

SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

Wrong Anim Notify is Deleted

OLD - Anim - Jan 16, 2015

When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...

In Animgraph, Custom Blend Logic set to "Delayed Freeze" causes duplicate "Frames to Cache" field

OLD - Anim - Jan 27, 2015

In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...