When rendering a custom depth post process material Hierarchical Instanced Static Meshes will not use this even if they have been enabled to do so. Sample Project attached. ...
When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...
Any build after the first fails to start in the browser, this happens with new projects as well. He also included his project on the AnswerHub thread and it's downloaded onto my computer if he delet ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...
When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
The Skylight actor has minimal effect on indirect lighting compared with 4.10.1 and the Indirect Lighting Intensity slider has no effect at all. Image attached for comparison bwtween 4.10.1 and 4. ...