If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...
A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...
A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...
After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...
Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to be ignored because the Actor is still being initialized. My understanding is tha ...
Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...
Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...