If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...
Dragging an editor tab around (blueprints, material, content browser, etc.) causes the tab to jump around the screen. EDIT: Attempting to wire blueprint and material editor wires produce the same e ...
Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...
If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...
Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...
Values stored inside variables becomes corrupted after creating an FBufferArchive variable (FBufferVar), setting FBufferVar.ArForceByteSwapping = true; and then storing the original value in FBuffer ...
The post process within the project is causing the light to show up extremely bright on Note 5. This project has been tested on a Nexus 5, Samsung Galaxy S6, and Nexus 5X. Could not repro on: 6713 ...
If used inside a UMG Blueprint, a struct that has only one element will remove the element from the struct after compiling the blueprint. If the element is edited or a second element is added then ...
Selecting Perforce from the list of source control options will cause the editor to crash. Crash Reporter [Link Removed] May also be the same as: [Link Removed] REGRESSION? Yes. Issue did not occ ...
After opening the GPU Visualizer window, pressing the "X" to close the window causes the editor to crash. ...