The settings .ini files for games packaged for windows appear to be getting overwritten with blank files whenever the game is run. Even if settings are added to the .ini files manually, the files be ...
User reports crashing upon open, saving or playing their project in 4.6.1 in Binary. Assertion failed: TargetDelegate [Link Removed] [Line: 5407] ...
A user reported a one-time crash that possibly occurred when a TWeakPtr became invalid immediately after passing an IsValid check, before the TWeakPtr could be used. The SViewport.cpp file contains ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...
When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...
If an Alpha value is set in a FLinearColor that is used to draw a line on a Canvas HUD, the Alpha value is ignored when the line is drawn. A comment in BatchedElements.cpp indicates that some legac ...
Dynamically loaded animation blueprints do not work within packaged product. Download the pre-made project from here: [Link Removed] ...
When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...
GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...