Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...
With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...
Adding DesktopPlatform to the PublicDependencyModuleNames.AddRange() section of the Project.Build.cs file causes the project to fail packaging with the following error (full package logs in callstac ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...
As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...
Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...
If a project from UE 4.27 or earlier has a blueprint with a reroute node dangling (no outgoing connection) from a Custom Event Node's delegate pin (red), this blueprint will crash when loaded in UE ...
Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...
This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...