Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...
When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
Sometimes it's not catching certain polys as vertex paint targets. Looks like it happens when there's more than one layer of forward facing geometry over the highlighted area, and it just takes the ...
Modulated shadows are pretty broken on tegra4. see screenshot. ...
Show Navigation appears to fail if the Agent Radius is 40 or higher ...
When editing a behavior tree blueprint, if one of the custom nodes created and placed in the behavior tree has an "Editable" variable of a user defined struct type, then the variable's value appears ...
If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...
When an asset is moved in the editor (from one folder to another) and then submitted to source control, syncing to the folder where the asset was moved to causes it to not appear in the new location ...
Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...