Icons appear incorrectly for windows 10 in packaged games

UE - Foundation - Build - Rocket (Installed Engine) - Oct 6, 2016

Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...

Foliage lightmaps for LODs does not look correct

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2016

When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...

Foliage icons do not grey out when set to inactive

UE - World Creation - Worldbuilding Tools - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...

Mesh Painting sometimes fails to paint the closest face in the hovered area

Tools - Oct 10, 2016

Sometimes it's not catching certain polys as vertex paint targets. Looks like it happens when there's more than one layer of forward facing geometry over the highlighted area, and it just takes the ...

Rendering issues with modulated shadows on tegra 4 devices.

UE - Platform - Mobile - May 23, 2016

Modulated shadows are pretty broken on tegra4. see screenshot. ...

Show Navigation appears to fail if the Agent Radius is 40 or higher

UE - AI - Oct 7, 2016

Show Navigation appears to fail if the Agent Radius is 40 or higher ...

Structs appears to display incorrectly in behavior tree nodes

UE - AI - Oct 7, 2016

When editing a behavior tree blueprint, if one of the custom nodes created and placed in the behavior tree has an "Editable" variable of a user defined struct type, then the variable's value appears ...

Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

OLD - Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

When syncing source control assets through the editor, assets in the content browser disappear if moved before sync process

UE - Editor - Content Pipeline - Content Browser - Oct 6, 2016

When an asset is moved in the editor (from one folder to another) and then submitted to source control, syncing to the folder where the asset was moved to causes it to not appear in the new location ...

Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash

Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...