There is an issue occuring where TransformVector node break compilation material instance but primary material is successfully compiled. When using a custom node to set the value this node intends t ...
There is an issue where changes of VECTOR(3) parameters from materials do not update in viewport after UE restart until recompiling. This issue does not appear to be a regression. ...
The current list of allowed and excluded shader types supplied to the ShouldCache function by FLandscapeMaterialResource includes entries shared in both lists and one entry with trailing whitespace, ...
A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...
When a game is built using test configuration, Scenecapture2d with lighting off fails to capture Instance Static Mesh. This does not happen in PIE or standalone. ...
Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...
-When opening a sequence while simulating in editor and copying a key and changing sequences leads to a crash -Does not proved callstack - but one is available in the UDN link (See SequencerCrashB) ...
Blueprint compile is crashing in a BP with a large number of macros ...
-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...