Translucent Materials will receive incorrect shadows in forward shading. This is working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4408769, 4.22 CL# 4413 ...
Using "start previewing node" in a post process material does not work. The preview will only show the final result that is connected to the material attributes. Working as expected in 4.18 CL# 38 ...
A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...
MSAA causes black aliased outline with Atmospheric Fog with Forward Shading enabled. This does not occur with TAA or FXAA. Also does not occur if there is a sky sphere present. Found in 4.19 CL# 40 ...
The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...
A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...
Resizing the Editor from 3 out of the 4 corners causes a flicker effect on the Editor window. The bottom right corner works normally but the other corners causes flickering. Link to video example: ...
In the editor, vertex information can be painted on static meshes that are part of a blueprint. When testing by playing in “Selected Viewport” the painted vertex information is correctly saved and d ...
Using the Fill Data Table form CSV File node causes a crash when in a packaged project. ...
When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...