PlayMontages can break after binding an actor with an AnimInstance inside a LevelSeuqence.

UE - Anim - Sequencer - May 28, 2025

When an Animation Sequence is overridden by a LevelSequence, and later reverts to its original animation state, the AnimInstance fails to properly reinitialize. This prevents subsequent animation lo ...

VSM SMRT SamplesPerRay CVars behave differently if groom assets are present leading to a potential full-scene shadow

UE - Graphics Features - May 28, 2025

When a groom is present, setting any SamplesPerRay SMRT CVar to zero results in an unexpected complete shadow projected from the light. ProjectLight() in VirtualShadowMapProjection.usf has addition ...

Scene with texture collection crashes when dumping a full memreport

UE - Rendering Architecture - RHI - May 28, 2025

A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...

MRQ - No Rayrtaced Shadows casted from Groom Caches with only 1 Spatial Sample

UE - Anim - Sequencer - MRQ - May 28, 2025

A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have. ...

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled

UE - Editor - UI Systems - May 27, 2025

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...

UnrealServer -precompile -allmodules fails to compile with - Plugins\Media\PixelStreaming2\Source\PixelStreaming2\Internal\UtilsCore.h(34) : error C4702: unreachable code

PixelStreaming - May 27, 2025

UnrealServer -precompile -allmodules fails to compile with - Plugins\Media\PixelStreaming2\Source\PixelStreaming2\Internal\UtilsCore.h(34) : error C4702: unreachable code This compile setting is us ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

Dealing with spaces in perforce directories

UE - Foundation - Horde - May 26, 2025

Hello, We're encountering a fatal error when trying to set up a project in Horde using the AutoSdk: Fatal error: EpicGames.Perforce.PerforceException: Unable to parse view map entry: &quot ...

Virtual Shadow Maps on Spot Lights cause a blocky presentation similar to an incorrect mip level

UE - Graphics Features - Shadows - May 26, 2025

Spot Lights may present with very blocky shadow artefacts when a long attentuation radius is provided with a small cone angle. In extreme cases, this causes the VSMs to invalidate every frame. Notab ...

Fix BinkMediaTextureResource command list crash on UE 5.6

RAD - May 23, 2025

Bink MediaTextureResource assets cause a graphics API crash, due to a missing UAV flag. The Licensee has proposed a fix to add the TexCreate_UAV flag. ...