When creating IOS package with RemoteBuild, bCreateStubIPA is set to True by the following code.public bool Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile, bool bSkipPreBuildTargets) ...
For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...
Bug report viaUDN: We have some plugins that we'd like to share between projects, that we don't want to maintain multiple copies of. The AdditionalPluginsDirectories option for Project's solves tha ...
In some cases, building a cpp target by only passing -Target= can select an undesired target to build. If -Project= is also passed when available that will ensure the correct target is built when du ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. A large amount of warnings are generated upon investigating project log. Here's a small e ...
Context Sensitive searches in Widget Blueprints is not working as expected in 5.1. I was able to reproduce this 4/4 times in 5.1, and confirmed that this issue is a regression as the search works as ...
Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...
This is a Regression. Tested in //UE5/Release-5.0 CL 20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. ...
Actor Soft References which have been set in the class defaults (not set per instance) don't seem to get the PIE path fixup when they're private. Toggling the property as private and public shows d ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...