Struct Ref pin in Set members in Struct node can be split

UE - Gameplay - Blueprint - Aug 2, 2016

Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...

Replicated Struct with TMap property cannot compile even with custom NetSerialize

UE - Networking - Dec 9, 2021

While TMaps are not supported for replication, previously one workaround for this was to wrap the TMap property in a container struct. Users could then implement a custom NetSerialize function for t ...

Reset to default arrow doesn't appear for BP Struct variables in Blueprints

UE - Gameplay - Blueprint Editor - Sep 22, 2017

When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...

Incorrect config property serialization for UStructs used as TMap keys or contained in a TSet with a single value. Diffs taken from default-value of each member type, instead of from default-value of the struct

UE - CoreTech - Nov 18, 2024

Consider a UStruct with some basic type members, each one with a default value specified in the struct. Also consider a TSet or TMap with that struct as keys, used inside a UObject as a UProperty an ...

Attached Project Crashes When Attempting to Open Struct

UE - Gameplay - Blueprint - Apr 4, 2016

The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...

Adding to Struct causes 'Inappropriate Outermost' warnings

UE - Gameplay - Blueprint - Jun 2, 2015

Adding to Struct causes 'Inappropriate Outermost' warnings to be spammed to the Output Log ...

Expanding a macro with split struct pins causes internal compile errors

UE - Gameplay - Blueprint - Jul 27, 2017

Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...

Enums in BP Structures display as Byte on Struct save

UE - Gameplay - Blueprint - Aug 15, 2017

When an enum variable is added to a BP struct, saving the struct causes the enum to display its type as a Byte rather than the specified enum. Regression: Yes - This behavior does not occur in 4.16 ...

Blueprint Struct associations in Blueprint hierarchy causes command line cooker to crash

UE - Gameplay - Blueprint - Oct 13, 2016

If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...

Editor crash on blueprint compile that contains edited BP Struct

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...