Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...
While TMaps are not supported for replication, previously one workaround for this was to wrap the TMap property in a container struct. Users could then implement a custom NetSerialize function for t ...
When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...
Consider a UStruct with some basic type members, each one with a default value specified in the struct. Also consider a TSet or TMap with that struct as keys, used inside a UObject as a UProperty an ...
The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
Adding to Struct causes 'Inappropriate Outermost' warnings to be spammed to the Output Log ...
Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...
When an enum variable is added to a BP struct, saving the struct causes the enum to display its type as a Byte rather than the specified enum. Regression: Yes - This behavior does not occur in 4.16 ...
If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...
When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...