Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...
This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...
The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
When making a Simple Fresnal node inside of the Material Editor and plugging it into the Basic Color node it returns strange values for the preview. Specifically the dark inner color will move off t ...
LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...
Inconsistency in clickable widgets when a selection is held down . In this example the button widget reacts only once, while the combo box appears to repeatedly fire while the enter key is held ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
If the MyCharacter blueprint is renamed or moved to a different folder after the project is built in Visual Studios and then the project is saved and the editor shut down, the editor will give a war ...
Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...