Crash when using "Convert to Variable Curve"

OLD - Anim - Jun 7, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

UE - Anim - Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

Android compile failure with GearVR

UE - Platform - XR - Jul 11, 2017

Compiling failure from several compile errors in the output log. They're of same type like this:UATHelper: Packaging (Android (ETC2)): xgConsole: In file included from D:\Streams\UE4_Release\Engine\ ...

[CrashReport] UE4Editor_UnrealEd!UTransBuffer::Cancel() [editortransaction.cpp:697]

Tools - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

[CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1662]

Tools - Jul 19, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14. User DescriptionsI was copying and pasting a Geometry Box and then the client just crashed.I was trying some st ...

[CrashReport] PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496]

UE - Simulation - Physics - Jul 19, 2017

This is a common crash affecting users in 4.16. The callstack is very similar to [Link Removed], which has previously been fixed. User DescriptionsTesting destruction of generated destructables. T ...

Deprecated blueprint variable fixups may fail depending on loading order

UE - Framework - Blueprint - Mar 7, 2024

There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...

Sub-world partitions do not properly handle partial editor loading as world partition standalone level instances' spatially loaded actors do not get loaded even when the Level Instance is force loaded or loaded in by region.

UE - World Creation - Worldbuilding Tools - World Partition - Aug 19, 2025

Context Level Instancing is a level-based workflow designed to improve and streamline the level editing experience. In a standalone Level Behavior, when the Level Instance Actor is loaded through it ...

[CrashReport] <unknown module>!UE4Editor_Core!FDebug::AssertFailed()

UE - Foundation - Core - Mar 28, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0 Source Context: 80 } 81 else ...

iOS CloudKit Crash

UE - Platform - Mobile - Dec 12, 2019

iOS app crashes when cloudsaves are active When attempting to deploy with 4.25 MAIN @ CL 10668484 it fails with error LogPlayLevel: === BUILD TARGET AJ_ioscloudsave OF PROJECT AJ_ioscloudsave WI ...