When playing Standalone or as Listen Server, whenever a GameplayEffect with a duration is applied that fires gameplay cues, the server will locally execute OnActive twice on GameplayCueNotify_Actors ...
I ran out of space in my D drive and my project autosaved and received the attached error message This is NOT a regression ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
This is a common crash in the 4.16 release. It seems related to creating a parameter in the Material Editor, however users have not provided any descriptions so additional information is not current ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...
If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...
This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...
Crashes only happends on projects that are almost done(2 projects and both are BP only), does not crash when start new project. Log is upload on pastebin, link to log: [Link Removed] ...