TArray64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regressi ...
When using the transform widget in the editor, the Property value of a PostEditChangeProperty() call will be NULL. The transform widget that is being moved in this case is the widget attached to th ...
When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...
Binding a function in code to OnComponentBeginOverlap, OnComponentEndOverlap, or OnComponentHit does not trigger the bound function from code. ...
If a pawn in the level is using a custom AI Controller that sets the AIPerceptionComponent in code, the editor will crash on PIE after a hot reload. CrashReporter: [Link Removed] ...
The compile toast notification read that it was successful, then the Editor crashed about 10 seconds later. Error Message in Crash Reporter: Access violation - code c0000005 (first/second chance n ...
The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...
Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...
Importing a .csv file that contains references to assets in the project requires the user to copy the references for each asset again before they will work correctly. The references do not need to b ...