When the user clicks PIE the project functions as intended (the mummy rotates to follow the player). However, when the user plays in Standalone the mummy no longer rotates properly. ...
Marking as a regression as this issue does not occur in 4.25.4 ...
Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...
Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...
The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...
Creating an actor with a UMaterialBillboardComponent causes Editor hitching. ...
Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...
Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...
Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...