Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Tools - Aug 4, 2016

Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...

Crash when creating a key in a blackboard with a name longer than 1024 characters

UE - AI - Mar 21, 2017

Black board key names that are longer than 1024 characters will cause a crash ...

Crash occurs from change of inner struct value with TMap variable of outer struct

UE - Gameplay - Blueprint - May 22, 2017

A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...

Crash when opening the editor on Mac

UE - Graphics Features - May 26, 2017

The editor will crash when it is opened on a Mac machine. ...

Blueprint editor can crash on removing one of a Sequence node's exec pins

UE - Gameplay - Blueprint Editor - Dec 22, 2023

User reported that upon removing a pin from a Sequence node the editor crashed. This only happened once, so may be a multithreading race condition or there may be additional unknown factors. The cra ...

Editor crashes when opening several marketplace assets - Assertion failed: !HasAnyFlags

UE - Gameplay - Blueprint - Jun 22, 2016

Editor crashes while attempting to open several marketplace assets. Allar's Generic Shooter Defuse Studios RTS Template JCInventory Frequency: 5/5 Regression (yes) issue (does not) occur in 4.11 ...

Particle System with Set Tickable when Paused causes packaged game to crash when paused

UE - Graphics Features - Aug 10, 2016

When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...

Crash when loading old data after changing type of Map Value to related type

UE - Gameplay - Blueprint - Jul 17, 2017

There is a crash when changing the value type of a MapProperty to something else that provides a ConvertFromType handler. The backward compatible loading code is not correct for map properties and e ...

Editor crashes if a sublevel with a landscape is duplicated then added to the persistent level as a sublevel.

UE - LD & Modeling - Terrain - Landscape - Aug 18, 2016

If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...

Disabling the oculus rift plugin but no the Oculus input or Oculus Library will cause a crash

UE - Platform - XR - Oct 29, 2015

If the user disables the oculus rift plugin without disabling the oculus input and oculus library plugins the project will crash on opening. ...