Virtual Texture Data GetNumMips reports one fewer mip than expected

UE - Graphics Features - Feb 27, 2025

FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...

BlueprintGetter does not work with or disable AnimGraph Fast Path

OLD - Anim - Jan 23, 2020

When used as part of the fast path in an ABP, variable Blueprint Getters are not used. If something with a getter that does not conform to or is supported by fast path, is used then fast path should ...

[Landscape] Multiple Level Instances with Landscape causes duplicate GUID issues.

UE - LD & Modeling - Terrain - Landscape - Jun 18, 2020

Loading the same level twice through Load Level Instance BP Node will cause issues with levels containing Landscape as they will end up with the same GUID and the underlying systems do not support t ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

UE - Graphics Features - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Skel/Vert/Surf Module is spawning sprites at emitter origin

UE - Graphics Features - Nov 7, 2014

Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...

WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

Fbx Importer: Make sure the blendshape curve keys have the correct tangent scale

UE - Anim - Oct 4, 2021

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...

Rendering out PNG Sequence from Matinee yields Transparent PNGs

Tools - Mar 30, 2015

When rendering a movie out as a PNG sequence, the PNGs are all rendered with Transparency and require the addition of a Black layer before the frame can be viewed as in the Matinee. Went back and t ...

Media Player not updating when IMG Media Source files are changed

Media Framework - Aug 20, 2020

Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected.  Tested in versions 4.22.3(CL 7053642), 4. ...