When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...
Unable to package a CPP project with Bitcode enabled "the github branch uses' GitDependencies' which downloads additional files such as the physx file in question which has the problem" mac/Bina ...
This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...
This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...
Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...
IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...
In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...
LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...