REGRESSION: No, this occurs as far back as 4.16. Crash occurs when the user changes a variable type from Object Reference to Actor Soft Object Reference. ...
Generated from CrashReporter ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes with an assertion after saving a World Partition enabled level with a landscape that contains a PCG Volume. ...
Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...
Spawning an actor that contains an AtmosphericFogComponent results in a crash in a packaged build. It doesn't occur in PIE, or StandAlone. ...
While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...
If you add an LOD while the editor is simulating or playing, the Editor Crashes. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6063286 ...
In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...