Missing material bake output index entry for mesh(section)

UE - World Creation - Worldbuilding Tools - HLOD - May 15, 2024

Editor crash when using Straighten Connection shortcut key

UE - Gameplay - Blueprint - Feb 8, 2017

Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...

Crash when hot reloading after adding HISM Component class

UE - Foundation - Cpp Tools - Hot Reload - May 15, 2017

After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...

Search for references in embedded gameplay tags editor of blueprint editor details panel does nothing

Tools - Sep 22, 2020

There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...

Crash when opening Blueprint after editing ChildActorComponent base class

UE - Gameplay - Components - Feb 7, 2017

Defining a ChildActorComponent in code, then setting the component to a blueprint derived from another code class causes the editor to crash when opening the parent blueprint if any changes are made ...

BP using nested child actor components in streaming level causes ensure condition failed

UE - Simulation - Physics - Solver - Jul 11, 2022

This never happens on ue5.0.0 The problem appears to be caused by a deleted PhysicsProxy being registered with Solver. Since the solver accesses the deleted PhysicsProxy, it may crash. Checking a ...

Compiling after copy/pasting Event Tick with references into function crashes editor

UE - Gameplay - Blueprint - Aug 29, 2016

When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...

Changing particle system template via Blueprints crashes Editor and packaged game

UE - Niagara - Apr 4, 2019

Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...

Crash when quick binding a function in a class that extends LevelSequenceDirector

UE - Anim - Sequencer - Sep 16, 2020

The purpose was to create a Level Sequence Director inheritance class so that the same event could be reused in multiple sequencers. Attempting to quick-bind this base Level Sequence Director event ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...