Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. I ...
The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...
When inputting an extreme large value into a float variable that exceed the maximum value of a float, the engine then becomes unresponsive. I tested this with an integer variable and this did not oc ...
Crash occurs when the user renames a nested struct member variable while there's a struct pin split in a blueprint. ...
This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...