Meshes Still Casts Shadows With Unlit Materials Applied (Misleading Tooltip)

UE - Graphics Features - Mar 16, 2017

The "CastShadow" option on primitive component has a tooltip that says "This flag is ignored (no shadows will be generated) if all materials on this component have an Unlit shading model." This isn ...

Reference to child actor is invalid when compiling the parent blueprint

UE - Gameplay - Blueprint Compiler - Nov 6, 2017

Reference to child actor is invalid when compiling the parent blueprint. In this example, when compiling blueprint 'A' the print string result will say that "Child Actor ref is INVALID". However, if ...

World Origin Shifting reacts differently on positive vs. negative axis movement

UE - World Creation - Worldbuilding Tools - World Composition - Sep 23, 2015

When moving along a positive axis using world origin shifting, the value of the axis will increase and the origin will shift until it reaches a maximum value of 2147483648.000, it will transport the ...

When editing a color curve at the emitter level color is not updated correctly at system level

UE - Niagara - May 6, 2019

Editing color curves at the emitter level will not propagate to the system level when saving and applying. The curve will look correct int the system stack, but the particle colors will not match. ...

Crash on adding new element to ChaosCacheCollection if ChaosCacheCollection is open in editor

UE - Simulation - Physics - Destruction - Dec 11, 2020

More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...

Old property values can be applied when updating an unmapped reference in custom NetSerialize struct

UE - Networking - Apr 13, 2023

This seems to be caused by the following:The struct, which has an actor reference property as well as some other properties, implements its own NetSerialize function.When the actor reference propert ...

Reset FOV back to defaults when closing Sequencer

UE - Anim - Sequencer - May 12, 2017

Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...

Realtime Rendering in Viewport Toggle not Working as Expected

UE - LD & Modeling - Terrain - Landscape - Sep 12, 2016

When switching editor modes Realtime rendering will always switch back to enabled unless you are in "Place" mode. While in "Place" mode the editor will remember your setting for Realtime rendering i ...

The takescore module will be involved when do the cook on linux

UE - Anim - Sequencer - May 31, 2023

I think that the UTakeMetaData should be put in an editor only array. ...