MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...
When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...
Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...
A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...
Generated from CrashReporter ...
When moving between levels with built lighting volumetric light maps persists between levels. Workaround: Load the same level twice. Found in 4.24.2 CL#11100242 Reproduced in 4.26 Main CL#11574810 ...
TCP Socket messaging in iOS seems not working. ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...