Import Source disappears in Textures after loading asynchronously loaded level

UE - Editor - Content Pipeline - Import and Export - Dec 15, 2015

It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...

glDebugMessageControlKHR in InitDebugContext() causes Zenfone 5 app crashes on launch

UE - Platform - Mobile - Dec 15, 2015

Game applications crash on Zenfone 5 once they're launched. This seems to be due to the InitDebugContext(). Chris requested this to be entered for tracking purposes. Chris B: I believe the problem ...

Dangerous Casts in Editor Modes

Tools - Dec 15, 2015

User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...

If a Blueprint made from a class using PostLoad is saved immediately before and after PIE, a crash can occur

UE - Gameplay - Blueprint - Dec 14, 2015

Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...

10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened

Tools - Dec 14, 2015

Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...

Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...

Throbber color does not appear to change when modifying the tint value

UE - Editor - UI Systems - Dec 14, 2015

If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...

Performance issues with World Composition

Tools - Dec 14, 2015

Licensee reports performance issues with ULevelStreaming::GetWorldAssetPackageFName, repeatedly constructing an FName for every sublevel. Should cache this. ...

"Prompt for checkout on asset modification" check box no longer makes "Files need checkout!" message appear

Tools - Dec 14, 2015

"Files need check-out!" dialog no longer appears when you begin to modify an asset that is not checked out. Setting is enabled by default: [Image Removed] But message doesn't appear if you, for e ...

Checking out multiple files shows no warning/error if one of the files is locked

Tools - Dec 14, 2015

If there is a file in the content browser that is exclusively checked out by another user, if you right click on only that file, you cannot check it out because there is no "check out" option displa ...