Mesh data will be deleted from the Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint. All of the mesh data (actual geometry) and LODs will be deleted from the ...
Opening a blueprint that has an input event in it cause the blueprint to become dirtied and require compiling. Regression?: Yes This did not occur in 4.16.3-3561208+++UE4+Release-4.16 Versions tes ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Item.NameAndInfo ...
The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...
Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...
Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...
See image UPB_RestrictedCLOCK$_PathName.png for the incorrect error message. See image UPB_RestrictedCON_PathName.png for an example of how the error message should display the restricted name. ...
Also confirmed in 4.22 Main @ CL 4413632 ...
LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...