SceneCaptureComponent2D Anti-Aliasing not working unless Post-Processing flag is toggled OFF and back ON again

UE - Graphics Features - Aug 28, 2019

SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...

Enable high quality Gaussian DOF cause black screen on Android(S6)

UE - Platform - Mobile - Nov 23, 2017

This is only happen on Android, no problem on IOS ...

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Scaling multiple child components within a blueprint will cause their transform to malfunction

UE - Gameplay - Blueprint - Feb 17, 2016

If the user scales multiple child components and tries to move them it causes exaggerated movement. ...

Destructible doesn't return Impulse data on hit

UE - Simulation - Physics - Destruction - Aug 19, 2016

Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...

SaveGame data does not correctly save the value of elements in an int array when the elements are initialized with RandRange() and then set to a known value

UE - Gameplay - Aug 28, 2018

After using FMath::RandRange() to initialize elements of an int array in a SaveGame class and then setting all of the values of the array to 0 before using UGameplayStatics::SaveGameToSlot() to save ...

Refraction not calculated when using Material Property Overrides Blend Mode

UE - Graphics Features - Sep 10, 2015

Found in the process of replicating the linked Answerhub. When an opaque material is setup as a master material with the intent to have an Opaque and Translucent version, the material instance will ...

UTF-16 characters return incorrectly from StringToBytes/BytesToString conversion

UE - Foundation - Core - Jul 28, 2016

When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...

Unexpected vertex normal orientation when manipulating some morph targets

OLD - Anim - Jul 19, 2016

Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...