Copying a blueprint instance will reset array values if new element has been added

UE - Gameplay - Jul 17, 2017

Copying a blueprint instance will reset array values if new element has been added. Repro project is using a variable type of Static Mesh but this also happens with other variable types as well. Us ...

Crash when using Find Substring node if the starting position is higher than the number of characters in the string being searched

UE - Gameplay - Blueprint - Jul 17, 2017

If the "Start Position" in the "Find Substring" node is larger than the number of characters in the "Search in" field a crash will occur. ...

Changing a function parameter type of a Split Struct isn't reflected in the editor

UE - Gameplay - Jul 17, 2017

Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR

UE - Platform - XR - Jul 17, 2017

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...

Huawei P9 Plus screenshots capture black

UE - Platform - Mobile - Jul 18, 2017

OBSERVED RESULT: UE4 captures an all black screen EXPECTED RESULT: Game window should be captured with any debug information that is being printed to the screen WORKAROUND: None IMPACT: Blocks S ...

DataAssets with a field called "Name" can cause multiple Name columns to appear in the content browser

UE - Editor - Content Pipeline - Content Browser - Jul 18, 2017

A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...

Yellow 'reset to default' arrow will disappear if the Details panel scrolls it out of view

Tools - Jul 20, 2017

Yellow 'reset to default' arrow will disappear if the Details panel scrolls it out of view. Aside from the Transform, this seems to happen for most values in the Details panel. User description: F ...

Packaging with Steam VR plugin disabled requires an IDE

UE - Platform - XR - Jul 20, 2017

Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...

Nativized builds will crash on launch if a non-nativized Blueprint references a User-Defined Enum property in a nativized Blueprint.

UE - Gameplay - Blueprint - Jul 20, 2017

EDL-related crash occurs on launch of exclusively-nativized build where a non-nativized BP references a User-Defined Enum property in a nativized BP. Related to [Link Removed], but this is a parall ...

Unhovered event occurs twice with 3D Widget when button is pressed and held

UE - Editor - UI Systems - Jul 21, 2017

When using a 3D Widget that is a button when you press and hold a button and move off of the widget and let go of the mouse the engine registers a second unhovered event. Engine Version tested 4.1 ...