There is a crash occurring with a packaged game that has a Struct containing an Enum inside of it, as well as having the nativization on, the issue does not occur if Nativization is turned off. The ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
In the "Play Animation" node for widgets the tool tip for the play mode "ping pong" says begging instead of beginning. ...
Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...
When using exposed variables on Sub Anim Instance nodes, packaging with nativize blueprints fails Tested on: 4.15 - 3450819 4.16 - 3466753 4.17 - 3502710 ...
Child Actor Component resets to default when a new instance is created through copy/paste. The change must be made in the actor instance in the level through the Details panel. User Description: T ...
Attempting to call a blueprint event on a CDO object causes the editor to crash. Regression: Yes- Repro steps did not crash editor in binary 4.15.3 (CL 3450819) ...
Fixed in Dev-Editor (CL# 3479874). Needs merging. ...
Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...
Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...