Crash when committing level instances containing invalid child actor components

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 4, 2024

Crash in FWebRemoteControlModule::HandleBatchRequest() when not enforcing passphrase on requests

UE - CAPT - Tools - Remote Control - Mar 20, 2026

When a client sends a request with no passphrase to Unreal Remote Control's "/remote/batch" endpoint, and the plugin is configured to not perform passphrase verification, the Editor will crash as so ...

Packaging a plugin from Plugins Editor UI wipes the target folder before packaging

UE - Foundation - Cpp Tools - Plugin System - Sep 23, 2016

"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...

Static mesh with simulate physics does not update for clients joining after a session has started

UE - Networking - Apr 22, 2016

Static mesh with simulate physics does not update for clients joining after a session has started ...

Dataprep Import Causing Unloaded Stream Levels to Reappear in Editor

UE - Editor - Content Pipeline - Visual Dataprep - Sep 22, 2023

Adding/Removing a Material Layer on a Parent Material doesn't propagate to Children correctly

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

UE - Editor - UI Systems - Jun 10, 2016

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...

Crash on Mac for some 4.16 users while opening editor, related to Xcode

UE - Graphics Features - May 26, 2017

This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...

FMath::Eval ignores groupings while solving

UE - Core - Systems - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...