NiagaraEditor timeline folders are not saved correctly

UE - Niagara - Feb 8, 2023

It works correctly in 5.0.3. ...

Index of Texture Cube Array cannot be specified with VisualizeTexture on D3D11

UE - Rendering - Architecture - RHI - Feb 8, 2023

Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.[Image Removed] ...

Material Layer Texture Params don't warn on different sampler types

UE - Rendering - Architecture - Materials - Feb 7, 2023

This texture validation exists for global parameters, and should read as "Warning: Param samples /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/newhplaneNormalsMap.newhplane ...

UResavePackagesCommandlet::CheckoutFile() logs warnings for skipped files

UE - Foundation - Cpp Tools - Automation Tool - Feb 1, 2023

User reported. UResavePackagesCommandlet::CheckoutFile(const FString& Filename, bool bAddFile = false, bool bIgnoreAlreadyCheckedOut = false) has a parameter to ignore files that are already ch ...

Animation Layer Interface content filter overrides other content filters

UE - Editor - Workflow Systems - Jan 30, 2023

Animation Layer Interfaces are overriding the filter making it so only that asset type is visible even when paired with other filters.  There is an exception to this with the blueprint interfaces fi ...

Make literal container nodes (e.g. MakeArray) do not cast object ref output terms linked to interface-typed input pins.

UE - Framework - Blueprint - Jan 28, 2023

As with most nodes, object reference outputs can be directly connected to interface-typed inputs on "make container" nodes (e.g. "MakeArray") if the object's class type implements the interface clas ...

Rendering with a singe frame custom frame range in the MRQ with temporal sampling renders 2 frames instead

UE - Anim - Sequencer - MRQ - Jan 27, 2023

Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...

Make UInstancedStaticMeshComponent::UpdateInstanceBodyTransform protected

UE - Rendering - Architecture - Jan 23, 2023

From the UDN ticket here: [Link Removed] We are developing a plug in which contains classes built from UInstancedStaticMeshComponent, overriding its virtual functions to update our mesh instances o ...