Deleting transient actor marks level dirty

UE - World Creation - Worldbuilding Tools - Feb 6, 2025

The licensee has noticed that the deletion of a transient actor still marks the scene as dirty and asks it to be saved. Checking the source it was noted that the transient flag is not verified on de ...

FLiveCodingModule::StartLiveCoding() unsafe access of FModuleManager::Get().OnModulesChanged()

UE - Foundation - Cpp Tools - Live Coding - Dec 19, 2023

A user has reported a failing ensure in FMRSWRecursiveAccessDetector::AcquireWriteAccess(), a race condition that has a small chance of happening when launching the editor. FLiveCodingModule::Start ...

USD Stage - Assert !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID)

UE - Editor - Content Pipeline - Import and Export - Nov 19, 2019

One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...

Lyra 5.5 - LAS_ShooterGame_SharedInput has got a missing reference on InputMapping #1

UE - Gameplay - Input - Jan 27, 2025

The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...

Scroll widget into view will cause a crash is given a null value

UE - Editor - UI Systems - Sep 25, 2015

If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...

iOS package with Metal Desktop Renderer enabled crashes on iPhone

UE - Rendering Architecture - RHI - Oct 11, 2024

iOS package with Metal Desktop Renderer enabled crashes on iPhoneThis issue does not occur if Metal Desktop Renderer is disabled ...

Packaged ThirdPerson template with "start in vr" enabled packaged and launched with "-nohmd" crashes

UE - Platform - XR - Mar 31, 2021

The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked

UE - Anim - Sequencer - Jul 29, 2025

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked. Docking the Sequencer Window to the main window fixes the issue. I've reproduced the behavior on UE versions ...