When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
Shortcuts do not appear to work for the visual logger in the editor preferences ...
An Answerhub user reported this issue where having force applied in different methods and situations results in different results only when rotation is also being applied. The example project contai ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
Multiple users have reported an issue where their packaged games are freezing after an indeterminate period of time. The reproduction steps and logs of each user are different but the reproduction s ...
When playing a video (in UMG or as a material) it will appear black on Android devices. However, the sound from the video plays as expected. ...
MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...
Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...
Mouse movements during Simulate will slightly move Skeletal Mesh actors that are simulating physics. This also effects physics assets in the PhAT editor during simulate. The effect is small but I wa ...
The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...