Add Component node loses reference on BP compile

UE - Gameplay - Nov 16, 2017

When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...

Shortcuts do not appear to work for the visual logger

UE - AI - Nov 16, 2017

Shortcuts do not appear to work for the visual logger in the editor preferences ...

Result of applying force is inconsistent between different methods of doing so when rotation is also being applied

UE - Simulation - Physics - Nov 17, 2017

An Answerhub user reported this issue where having force applied in different methods and situations results in different results only when rotation is also being applied. The example project contai ...

Project fails to package nativized const reference parameter

UE - Gameplay - Nov 17, 2017

Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...

Freeze occurs after some time when tick group is set to TG_PostUpdateWork on a class

UE - Gameplay - Nov 21, 2017

Multiple users have reported an issue where their packaged games are freezing after an indeterminate period of time. The reproduction steps and logs of each user are different but the reproduction s ...

Only sound is played for videos on Android devices

Media Framework - Nov 21, 2017

When playing a video (in UMG or as a material) it will appear black on Android devices. However, the sound from the video plays as expected. ...

Custom Depth Post Process Stencil does not work with Material Billboard on Actors

UE - Graphics Features - Nov 27, 2017

MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...

Material Instance Parameter Values Reset When Renamed

UE - Rendering Architecture - Materials - Nov 27, 2017

Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...

Mouse movements during Simulate will slightly move Skeletal Mesh actors that are simulating physics

UE - Simulation - Physics - Nov 27, 2017

Mouse movements during Simulate will slightly move Skeletal Mesh actors that are simulating physics. This also effects physics assets in the PhAT editor during simulate. The effect is small but I wa ...

While mouse dragging a Spinbox Widget, it cannot be edited once the player's focus is lost (calling: Set Input Mode)

UE - Editor - UI Systems - Nov 28, 2017

The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...