Overriding a UFUNCTION in a Blueprint results in an empty "Event Graph" category being shown in a Data Asset containing an instance of the Blueprint

Tools - Nov 12, 2018

When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...

Hidden and empty categories of a UObject are shown in a Data Asset's details panel

Tools - Nov 12, 2018

When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...

Daydream controller not showing up/tracking

UE - Platform - XR - Nov 12, 2018

Daydream controller does not appear when packaging out to device. ...

Structures get broken after saving and reopening project

UE - Gameplay - Nov 12, 2018

When a project is reopened that contains structures, they will be corrupted with a hash code instead of their original values. If the "Break Struct" node is removed it can't be re added as it is not ...

Cannot package an Engine plugin if another Engine plugin depends on the plugin being packaged

UE - Foundation - Cpp Tools - Plugin System - Nov 12, 2018

Packaging an Engine plugin fails if another Engine plugin lists that plugin as a private dependency. In the two attached plugins, PluginA lists PluginB as a required plugin in its .uplugin file, and ...

[CrashReport] UE4Editor_OculusAvatar!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Platform - XR - Nov 12, 2018

No user comments in crash group ...

Investigate bNetStartup not being set properly for ChildActorComponent actors in streamed in levels

UE - Networking - Nov 12, 2018

bNetStartup for actors spawned by a ChildActorComponent placed into a level may not be set properly, causing references to those actors to not replicate to clients. ...

Separate Translucency does not work when DoF is active

UE - Platform - Mobile - Nov 12, 2018

Game projects that rely on legacy include paths are not compatible with Blueprint nativization.

UE - Gameplay - Blueprint - Nov 10, 2018

Using legacy-style #include paths in a game project is allowed by UBT by default, but it's currently not compatible with Blueprint nativization, as it does not account for this possibility. Current ...

Opacity Map is exported from Max using Datasmith but not Imported

UE - Editor - Content Pipeline - Datasmith - Exporters - Nov 9, 2018