Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

UUserWidget::SetPositionInViewport does not function as intended

UE - Editor - UI Systems - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string

UE - Networking - Nov 23, 2015

A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...

Linux: Assertion at splash screen when trying to open UE4Editor

UE - Platform - Linux - Mar 21, 2017

I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...

Enabling "Include app-local prerequisites" does not work - Causes errors or warnings

UE - Foundation - Core - Jan 25, 2018

Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...

Stream media source freezes after playing for a short period of time (10 sec. -1 Min.) on Oculus Go

UE - Platform - XR - Jun 7, 2018

When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...

Pausing PIE does not stop timelines from running if players is set to more than 1

UE - Networking - Nov 23, 2015

Pausing PIE does not stop timelines from running if players is set to more than 1. Test project attached. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...

Using Volume Materials in a Material Billboard Causes Crash When Used with Volumetric Fog

UE - Graphics Features - Dec 3, 2018

Using volume material used in a material billboard Causes Crash When used with volumetric fog. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4618663 ...

Impact decal not rendering properly

UE - Graphics Features - Apr 5, 2016

When shooting a surface, the bullet decal appears as a thin line rather than the circular impact shown in the material asset. Regression: YES - in 4.10.4 the decal appears as shown in the material ...