A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...
Shortcut will still led to create a new function in the macro library. and this makes engine crash with following callstack. Assertion failed: Blueprint->BlueprintType != BPTYPE_MacroLibrary [Link ...
When using State Trees, the AI Debugger can be accessed during play to show information about their current execution state. If a behavior tree is currently in a state that references a linked tree, ...
A common crash affecting many users in 4.17.0 ...
The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
Error is displayed when attempting to generate an SSH key.Unexpected remote arg: EngineQA@10.1.110.49:.ssh/RemoteToolChainPrivate.key rsync error: syntax or usage error (code 1) at /home/lapo/packa ...
Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...
UScrollBox::AlwaysShowScrollbarTrack has its own getter/setter function (SetAlwaysShowScrollbarTrack/IsAlwaysShowScrollbarTrack). In another property for UScrollBox::bAllowRightClickDragScrolling, ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...