This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...
The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...
In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...
As a follow up on this: https://udn.unrealengine.com/s/question/0D54z00006yxUdXCAU/vertexinterpolators-problem VertexInterpolators are added to the HLSL code even if unused and you demand the HLSL ...
Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...
This issue occurs with the Additive and Alpha Holdout settings. ...
It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...
Licensee reports dependency tracking using Python doesn't work with WP since it relies on external actors. ...
Cloth LOD Index is changed only during the mesh is on the screen. LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view. It's no ...