The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...
Running r.AllowOcclusionQueries 0 command seems to set bWait = true, causing large wait times Tested: 4.22.3 CL#7053642 , 4.24P4 CL#10387632 , 4.25 CL#10479005 Link to the users video, which ...
When nativizing blueprints the packaged build of the project runs slower than a non-nativized version of the packaged project. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647, 4.24Main CL#7 ...
Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...
Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...
After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
Datasmith Scene actor that is a Child will be unlinked from scale changes if parent scale is set to 0 ...
Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...
Montage with multiple slots will only ever use root motion from the first slot ...
When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...