Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing

UE - Gameplay - Blueprint Runtime - Mar 31, 2016

Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...

Emissive Input required for Landscape Painting to Appear Correctly when using Emissive Color and Make Material Attributes property Enabled

UE - LD & Modeling - Terrain - Landscape - May 1, 2017

When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Sweep result from AddActorWorldOffset is inconsistent following direction when the actor is initially overlapped with other object.

UE - Simulation - Physics - May 19, 2017

Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed] So this leads to inconsistent behavior in the TwinSti ...

PostProcess for SceneCapture2D currently not working

UE - Graphics Features - Oct 29, 2014

Currently if you set a SceneCapture2D's "Capture Source" to "Final Color (LDR with PostProcess)", the result of the screen capture becomes just a black texture. If you set the SF_Tonemapper show fl ...

Regression in reroute node alignment, causing them to no longer line up with any wires

UE - Gameplay - Blueprint Editor - Jun 2, 2017

The change to make the grab handle a uniform size in CL# 3319966 changed the distance from the top of the node to the pin, which breaks a part of their primary purpose, to soothe OCD misalignment is ...

Mesh Distance Field Artifacts on Older GPUs

UE - Graphics Features - Mar 14, 2018

Mesh Distance Field quality varies greatly depending on GPU. Per UDN Licensee: On the GTX 670 machines we can see a very blocky, low-res result that behaves in weird ways when moving around the le ...

Make Timespan Node: Milliseconds to Seconds Conversion

UE - Foundation - Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Rotating constraints in PhAT rotates both reference frames

UE - Simulation - Physics - Feb 20, 2019

Rotating constraints in PhAT rotates both reference frames. This behavior was previously enabled by holding ALT while rotating, as indicated by an on screen message in PhAT, but has now become the d ...

Comments on Blueprint Interfaces can´t be moved/deleted

UE - Gameplay - Blueprint Editor - Apr 1, 2019

When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...