Fixed in Dev-Editor (CL# 3479874). Needs merging. ...
This should be an optional string to be translated. ...
If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...
This issue was reported by internal UT developers. When selecting the surface of a brush that share flush surfaces with other brushes, all surfaces are selected. This seems to only occur after sel ...
The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...
The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...
When Scroll Widget Into View is called (C++ or blueprint node) the "Target" widget will scroll to the beginning of the "Widget to Find" rather than scrolling until the entire Widget to Find is in vi ...
The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...
StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...
UDN licensee Prophecy Games has encountered an issue in which the RaytracingGeometry::Tick() function is called twice during a single frame. This causes an assert to trigger, which blocks them from ...