Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

Dialogue Wave VO Direction is not Localized

UE - Editor - UI Systems - Localization - Mar 24, 2016

This should be an optional string to be translated. ...

The "Release" function of a button fires off when changing focus from game to UI

UE - Editor - UI Systems - Jan 12, 2015

If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...

Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 1, 2016

This issue was reported by internal UT developers. When selecting the surface of a brush that share flush surfaces with other brushes, all surfaces are selected. This seems to only occur after sel ...

ContentExamples: UMG Example 2.3 "blueprint" is lowercased

Docs - Samples - Jan 19, 2017

The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...

Project crashes when changing the tool tip of an image widget and then trying to compile

UE - Editor - UI Systems - Jan 14, 2015

The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...

Scroll Widget Into view does not scroll entire widget

UE - Editor - UI Systems - Nov 3, 2017

When Scroll Widget Into View is called (C++ or blueprint node) the "Target" widget will scroll to the beginning of the "Widget to Find" rather than scrolling until the entire Widget to Find is in vi ...

"Find Collision UV" does not work with "Get Hit result under cursor"

UE - Simulation - Physics - Jan 8, 2018

The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...

ContentExamples: StaticMeshes Example 1.7 "StaticMeshEditor" is all one word

Docs - Samples - Jan 19, 2017

StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...

FRayTracingGeometryManager::Tick() called twice during a single frame

UE - Graphics Features - Ray Tracing - Mar 5, 2025

UDN licensee Prophecy Games has encountered an issue in which the RaytracingGeometry::Tick() function is called twice during a single frame. This causes an assert to trigger, which blocks them from ...