Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...
Struct in Object class will not populate if struct pin split on "Construct Object from Class" node. This does not appear to happen to other variable types. Workaround Do not split the struct pin, ...
A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...
Translucent User Interface materials do not have a thumbnail preview. I do not see this issue with Translucent Surface materials. REGRESSION: No, this issue also occurs as far back as 4.17.2 ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...
When adding a sub-level that contains a Landscape and Landscape Splines to an existing Level, it will cause a crash when building the lighting. This issue was reported in 4.18.3 (CL 3832480) and t ...
The scrollbar no longer remains anchored to the bottom of the Output Log while more lines are propagated during the packaging process/ Regression: this does not occur in previous versions of the En ...