When creating a Notify Track using an Animation Modifier in the Animation tab of an Animation Sequence, the new Track added and applied fails to appear in the Notifies panel until the panel has been ...
If you package with Runtime Generation set to Dynamic and then switch to Static and attempt to repackage, the packaging will fail with the following error message.[2016.02.08-16.18.14:511][217]MainF ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
If a blueprint structure contains a map variable with Actor Class Reference as the key, populating the map with a custom blueprint (ActorSet) and adding a variable of the structure to any other blue ...
Encountered a Metal crash when painting Foliage on Mac. I'm unable to reproduce anything similar on Windows. This crash can occur if the user drags a Static Mesh into the Foliage Panel or uses an e ...
There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play Adding a Delay between SetSkeletalMesh and SetSimulatePhysics will correct the iss ...
Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...
A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...