Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Graphics Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

[CrashReport] UE4Editor_PropertyEditor!TSharedPtr<IPropertyUtilities,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Dec 6, 2017

Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...

Steam Sessions fails to create when using the Create Session node

Docs - Nov 30, 2021

This is a Regression. 4.26.2 - Binary - no issue creating a session. 4.27.1 - Binary - no issue creating a session if you convert a previously working 4.26.2 project. 4.27.1 - Binary - Fails to c ...

GAS: Removing an AttributeSet followed by removing an active GameplayEffect results in client crash

UE - Gameplay - Gameplay Ability System - Aug 23, 2023

Gameplay Ability System Standalone: Removing an attribute set and then removing an active gameplay effect that has a modifier for an attribute from that set results in a crash. Currently, one must ...

UDN 472564 - CurlHttp merges headers on redirect

UE - Online - Dec 7, 2018

when curl requests are redirected (301) – response headers are merged together and are comma separated.  but, Content-Type headers are required to use semi-colon ";" separators. ...

User-instanced subobjects owned by a streaming sublevel's Blueprint CDO cannot be garbage collected with the owning world after the sublevel has been reloaded in the editor.

UE - Gameplay - Blueprint - Feb 5, 2020

Strong object reference properties of an 'EditInline'-decorated UCLASS type embedded within a native C++ struct definition can be instanced at edit time by the user as part of a variable's default v ...

r.MobileContentScaleFactor appears to be ignored defaulting to 1 on Mobile Devices

UE - Platform - Mobile - Feb 28, 2022

r.MobileContentScaleFactor = 0 should return Native Resolution; 1 should return Standard definiton; 2 shold return an High Definition Resolution. It seems that r.MobileContentScaleFactor is being i ...

Cumulative Patching does not work with Pak signing

UE - Foundation - Feb 20, 2024

Cumulative patching is implemented by copying the generated pak files during staging of the base and each patch to the Releases directory. When creating a patch, all of the pak files from the releas ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

UE - Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...