Child Actors do not replicate to clients when running project with "-game" command

UE - Networking - Aug 7, 2018

Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...

ARCore - "Get Supported AR Video Formats" returns empty on Android

UE - Platform - XR - Dec 18, 2019

Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...

VisionOS deferred renderer regression

UE - Platform - XR - Sep 11, 2024

Deferred desktop renderer does not function correctly on visionOS.  It did work in 5.4.  One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Dangerous Casts in Editor Modes

Tools - Dec 15, 2015

User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...

FInternetAddrBSDIPv6::SetIp doesn't handle all valid IPv6 formats

UE - Networking - Sep 29, 2016

Currently FInternetAddrBSDIPv6::SetIp(const CHAR* InAddr, bool& bIsValid) does not handle all valid formats of IPv6 addresses. Need to rework the function to be more robust, and properly handle all ...

Matinee: Animation keyframes cannot be added after opening a new asset editor in the same window

Tools - May 31, 2016

When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...

Linux: SIGTERM handler can deadlock

UE - Platform - Linux - Sep 30, 2016

Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...