Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Dangerous Casts in Editor Modes

Tools - Dec 15, 2015

User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...

FInternetAddrBSDIPv6::SetIp doesn't handle all valid IPv6 formats

UE - Networking - Sep 29, 2016

Currently FInternetAddrBSDIPv6::SetIp(const CHAR* InAddr, bool& bIsValid) does not handle all valid formats of IPv6 addresses. Need to rework the function to be more robust, and properly handle all ...

Matinee: Animation keyframes cannot be added after opening a new asset editor in the same window

Tools - May 31, 2016

When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...

Linux: SIGTERM handler can deadlock

UE - Platform - Linux - Sep 30, 2016

Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...

Crash when using ConstructorHelpers on Niagara assets

UE - Niagara - Apr 10, 2019

When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL  - 5660361),  4.23 (CL - 5806860) ...

Disabling fog in Unlit mode does not work

UE - Graphics Features - Jun 11, 2019

The Show Flags for Fog no longer function correctly when in Unlit mode. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...

UGameplayAbility::ConfirmTaskByInstanceName() has incorrect code comment

UE - Gameplay - Apr 22, 2020

UGameplayAbility::ConfirmTaskByInstanceName() has an incorrect code comment that was copied and pasted from UGameplayAbility::CancelAbility(). The comment for UGameplayAbility::ConfirmTaskByInstance ...

UV Rotation does not work for video materials

TM - Rendering - Dec 9, 2024

The rotation parameter of video materials does not function in Twinmotion 2024.1.2 and Twinmotion 2025.1 PR. Adjusting the slider does not have any effect. Feature last worked in Twinmotion 2023.2 ...