Generated from CrashReporter Error Message:Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transi ...
The engine crashes when trying to reimport a skeletal mesh that has no clothing data. This seems related to https://jira.it.epicgames.net/browse/UE-86948. Found in 4.24.1 CL#10757647 Reproduced in ...
Hidden shadows aren't rendered when ray tracing is enabled. Found in 4.25 Preview 2 CL#12055273 Reproduced in 4.23.1 CL#9631420, 4.24.3 CL#11590370, 4.26 Main CL#12123513 ...
The currently implementation of WmfMedia player initialization is incorrect in that it creates a playback topology that includes all source tracks, but some of them are disabled. The intent was to e ...
Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...
Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...
AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...
Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...
If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...