A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
Saving map with landscape creates texture asset in content browser. ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
This only happens when successfully opening a media source AFTER failing to open another media source. ...
Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...
Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...
Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...
When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...
When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...