The editor will crash during shutdown if Blueprints are actively being indexed in the background. ...
Found that with machines that have not created a project based on this template before that DDC needed to be compiled with an installed engine, while other machines that have created a project with ...
This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...
Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...
From UDN We use SetAllBodiesBelowPhysicsDisabled() to disable some bodies of our Vehicle. However by drawing the disabled bodies' particles position, we found those particles stay where they disab ...
Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...
This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint. When using the helper function in blueprint after having used "Split Struct ...
When pressing the "Show Inactive" button in the material instance editor, all material parameters are supposed to be displayed in the EditorUI. This is not the case, only some of the parameters are ...