Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

UE - Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

Importing skeletal mesh with LODs and uniform scaling results in multiplicative scale per additional LOD

Tools - Feb 22, 2017

Here's a quick chart showing the current multiplicative pyramid style scaling that's occurring.Import ScalingLOD0LOD1LOD2LOD32.0248160.50.50.250.1250.06255.0525125625 ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...

Player Controller does not handle multiple CharacterMovement movement modes

UE - Gameplay - Blueprint - Feb 6, 2018

From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...

Editor crash when Landscape Comp. LODBias set to value greater than 0

UE - LD & Modeling - Terrain - Landscape - Mar 20, 2018

When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...

Blueprint deleting Variables, kills function parameter shortcuts with same name

UE - Gameplay - Blueprint - Apr 4, 2018

When deleting a variable that shares a name with a function parameter. The references to the function will be deleted as well. ...

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Complex Landscape Collision is always used

UE - Graphics Tools - Terrain - Landscape - Oct 24, 2018

For landscapes, both the simple and complex collision are used when simulated against.  ...

Data table editor uses property names as column headings

Tools - Nov 2, 2018

The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...