Wireframe persists Switching from 'Quad Overdraw' to 'Stationary Light Overlap' Visualizers

Tools - Aug 22, 2016

When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...

Sounds not obeying Audio Volume Ambient Zone Settings

UE - Audio - Aug 31, 2016

Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...

Unreal Logo in Display 3.1 Continues to Spin After Button is Turned Off

Docs - Samples - Sep 21, 2016

While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...

Dropdowns display incorrectly in non 1:1 zoom in BP on Mac and PC

Tools - Nov 16, 2016

On a Mac in UE4.14, drop down menus on the appropriate nodes will not display correctly when the Event Graph is zoomed out below a 1:1 ratio. Regression: Does not occur in UE4:13 ...

BSP option to convert actor to another type not usable

UE - LD & Modeling - Modeling Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Child component that is not simulating physics returns true value with IsSimulatingPhysics node

UE - Gameplay - Feb 2, 2016

Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...

Dithered LOD transition does not happen on FOV change

UE - Graphics Features - Jan 26, 2017

When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

UE - Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

Keyboard IME input appears to be disabled for Web browser widget

Portal - May 23, 2019

When using the Web Browser Widget, IME is disabled and you can not input non roman characters (Japanese used for this test). ...