Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...
The ChaosCacheManager (CCM) changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inad ...
The licensee has noticed that the deletion of a transient actor still marks the scene as dirty and asks it to be saved. Checking the source it was noted that the transient flag is not verified on de ...
An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...
A user has reported a failing ensure in FMRSWRecursiveAccessDetector::AcquireWriteAccess(), a race condition that has a small chance of happening when launching the editor. FLiveCodingModule::Start ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...
The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...
When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...
This might be related to [Link Removed]. ...